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HandPartPose`1.xml
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HandPartPose`1.xml
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<Type Name="HandPartPose<ContextType>" FullName="Microsoft.Gestures.HandPartPose<ContextType>">
<TypeSignature Language="C#" Value="public abstract class HandPartPose<ContextType> : Microsoft.Gestures.PoseConstraint where ContextType : GestureContext" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit HandPartPose`1<(class Microsoft.Gestures.GestureContext) ContextType> extends Microsoft.Gestures.PoseConstraint" />
<TypeSignature Language="DocId" Value="T:Microsoft.Gestures.HandPartPose`1" />
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeParameters>
<TypeParameter Name="ContextType">
<Constraints>
<BaseTypeName>Microsoft.Gestures.GestureContext</BaseTypeName>
</Constraints>
</TypeParameter>
</TypeParameters>
<Base>
<BaseTypeName>Microsoft.Gestures.PoseConstraint</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.Diagnostics.DebuggerDisplay("{DebuggerDisplay, nq}")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<typeparam name="ContextType">The context which the class is referring to. This is either a <see cref="T:Microsoft.Gestures.HandContext" /> or a <see cref="T:Microsoft.Gestures.FingersContext" />. A <see cref="T:Microsoft.Gestures.HandContext" /> type
parameter is used in <see cref="T:Microsoft.Gestures.PalmPose" /> to imply this child class represents a constraint relating to one or more hands. A <see cref="T:Microsoft.Gestures.FingersContext" /> type parameter is used in
<see cref="T:Microsoft.Gestures.FingerPose" /> to imply this child class represents a constraint relating to one or more fingers. To learn about the various available types of hand and fingers contexts,
please refer to <seealso cref="T:Microsoft.Gestures.FingersContext" /> and <seealso cref="T:Microsoft.Gestures.HandContext" />.</typeparam>
<summary>
An abstract base class representing the pose of a hand part.
</summary>
<remarks>
<para>
Child classes of <see cref="T:Microsoft.Gestures.HandPartPose`1" /> are used to specify constraints describing the state of either the palm (e.g.: "the palm of the right hand is facing forward") -
see <seealso cref="T:Microsoft.Gestures.PalmPose" />, or the fingers (e.g. "the index, middle, ring and pinky fingers are folded") - see <seealso cref="T:Microsoft.Gestures.FingerPose" />.
</para>
<para>
Every <see cref="T:Microsoft.Gestures.HandPartPose`1" /> has a <see cref="P:Microsoft.Gestures.HandPartPose`1.Context" /> associated with it. The <see cref="P:Microsoft.Gestures.HandPartPose`1.Context" /> specifies which concrete parts of the hand an instance of
<see cref="T:Microsoft.Gestures.HandPartPose`1" /> relates to. For example, when dealing with a <see cref="T:Microsoft.Gestures.PalmPose" /> constraint, a <see cref="T:Microsoft.Gestures.SingleHandContext" /> context instantiated using the
<see cref="M:Microsoft.Gestures.SingleHandContext.#ctor(Microsoft.Gestures.Hand)" /> constructor with a <see cref="F:Microsoft.Gestures.Hand.RightHand" /> input argument would indicate that the <see cref="T:Microsoft.Gestures.PalmPose" /> constraint relates to the right hand.
Similarly, when dealing with a <see cref="T:Microsoft.Gestures.FingerPose" /> constraint, a <see cref="T:Microsoft.Gestures.SingleFingerContext" /> context instantiated using the <see cref="M:Microsoft.Gestures.SingleFingerContext.#ctor(Microsoft.Gestures.Finger)" /> constructor
with <see cref="F:Microsoft.Gestures.Finger.Pinky" /> input argument would indicate that the <see cref="T:Microsoft.Gestures.FingerPose" /> constraint relates to the pinky finger. To learn more about the various available types of
hand and fingers contexts, please refer to <seealso cref="T:Microsoft.Gestures.FingersContext" /> and <seealso cref="T:Microsoft.Gestures.HandContext" />.
</para>
<para>
The <see cref="P:Microsoft.Gestures.HandPartPose`1.Direction" /> property describes the direction at which the hand part is pointing at. When dealing with a <see cref="T:Microsoft.Gestures.PalmPose" /> constraint, the <see cref="P:Microsoft.Gestures.HandPartPose`1.Direction" />
refers to the palm normal (the direction perpendicular to the palm) and when dealing with a <see cref="T:Microsoft.Gestures.FingerPose" />, it refers to the direction of a finger (which is aligned with
the distal phalanx of the finger).
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected HandPartPose ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected HandPartPose (ContextType context, Microsoft.Gestures.PoseDirection direction = Microsoft.Gestures.PoseDirection.Undefined);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(!ContextType context, valuetype Microsoft.Gestures.PoseDirection direction) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.#ctor(`0,Microsoft.Gestures.PoseDirection)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="context" Type="ContextType" />
<Parameter Name="direction" Type="Microsoft.Gestures.PoseDirection" />
</Parameters>
<Docs>
<param name="context">To be added.</param>
<param name="direction">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CalculateHashCode">
<MemberSignature Language="C#" Value="protected override int CalculateHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance int32 CalculateHashCode() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.CalculateHashCode" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Context">
<MemberSignature Language="C#" Value="public ContextType Context { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance !ContextType Context" />
<MemberSignature Language="DocId" Value="P:Microsoft.Gestures.HandPartPose`1.Context" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>ContextType</ReturnType>
</ReturnValue>
<Docs>
<summary>
Indicates which parts of the hand this constraint refers to: either <see cref="T:Microsoft.Gestures.SingleHandContext" />, <see cref="T:Microsoft.Gestures.AnyHandContext" /> or <see cref="T:Microsoft.Gestures.AllHandsContext" /> in case for a
<see cref="T:Microsoft.Gestures.PalmPose" /> constraint and either <see cref="T:Microsoft.Gestures.SingleFingerContext" />, <see cref="T:Microsoft.Gestures.AnyFingerContext" /> or <see cref="T:Microsoft.Gestures.AllFingersContext" /> for a <see cref="T:Microsoft.Gestures.FingerPose" />
constraint.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DeepFreeze">
<MemberSignature Language="C#" Value="protected override void DeepFreeze ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void DeepFreeze() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.DeepFreeze" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DefaultPoseDirection">
<MemberSignature Language="C#" Value="protected const Microsoft.Gestures.PoseDirection DefaultPoseDirection;" />
<MemberSignature Language="ILAsm" Value=".field family static literal valuetype Microsoft.Gestures.PoseDirection DefaultPoseDirection" />
<MemberSignature Language="DocId" Value="F:Microsoft.Gestures.HandPartPose`1.DefaultPoseDirection" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Gestures.PoseDirection</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Microsoft.Gestures.PoseDirection Direction { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Gestures.PoseDirection Direction" />
<MemberSignature Language="DocId" Value="P:Microsoft.Gestures.HandPartPose`1.Direction" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.DefaultValue(Mono.Cecil.CustomAttributeArgument)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.TypeConverter(typeof(Microsoft.Gestures.XamlTypeConverters.FlagEnumConverter))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Gestures.PoseDirection</ReturnType>
</ReturnValue>
<Docs>
<summary>
The direction of this hand part: Either the palm normal in case of a <see cref="T:Microsoft.Gestures.PalmPose" /> or the direction at which the fingers are pointing in case of a <see cref="T:Microsoft.Gestures.FingerPose" />.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EqualsInternal">
<MemberSignature Language="C#" Value="protected override bool EqualsInternal (object other);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance bool EqualsInternal(object other) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.EqualsInternal(System.Object)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="System.Object" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public override string ToString ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.ToString" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Returns a string representation of this <see cref="T:Microsoft.Gestures.HandPartPose`1" /> instance.
</summary>
<returns>A string representation of this <see cref="T:Microsoft.Gestures.HandPartPose`1" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ValidateCore">
<MemberSignature Language="C#" Value="protected override void ValidateCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void ValidateCore() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Gestures.HandPartPose`1.ValidateCore" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Gestures</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>